CFP: The Journal of Emerging Learning Design Special Issue: The Digital Humanities

7th Annual Emerging Learning Design Conference

The Journal of Emerging Learning Design is pleased to announce the Call for Papers for its first Special Issue: The Digital Humanities.

With roots reaching back as far as 1940, the term Digital Humanities came into wide usage in late 2012 and has slowly risen in popularity since then. A Google Scholar search for “digital humanities” yields just under 30 results during the year 2000 and over 4,700 during 2015.  The increase in the number of published articles in 15 years is second only to the diversity of the research that is included.

Submissions Due: November 14, 2016

*find full information on opportunity and submission details here*

About the ELDj

An outgrowth of the annual Emerging Learning Design Conference, the Journal of Emerging Learning Design (ELDj) is an open access, peer-reviewed, online journal that provides a platform for academics and practitioners to explore emerging learning design theories, concepts, and issues and their implications at national and international levels. The ELDj invites scholarly communication in the emerging learning design field and will present best practices in design and implementation by offering articles that present, propose, or review engaging and dynamic approaches to pedagogy and how technology can better enhance it.

About the Special Issue

The ELDj has purposefully kept the focus of the theme for this special issue broad.  The intent is to continue to break down traditional academic silos and allow for an open dialogue and sharing with respect to what is considered the Digital Humanities.  ELDj is intentionally taking a broad consideration for what is included in the digital humanities with the clear understanding that this issue, and the articles within, will contribute to this growing field and provide a groundwork for further reflection and research.

The issue will be published prior to, and featured at, the 7th Annual Emerging Learning Design Conference (ELDc17) on June 2nd, 2017.

Editors: Jerry Alan Fails (Boise State University) and AJ Kelton (Montclair State University)

Submission Details

Manuscripts should be the appropriate length for the material being presented.

  • Full paper manuscripts can vary from 2500-4500 words in addition to an abstract of 250 words and a works cited section of appropriate length.
  • Briefs or Trends papers have a limit of 1000 words.

A description of each type of submission and guidelines can be found at http://eldj.montclair.edu/submission-guidelines/

ELDj uses a double-blind, peer-review process. Submissions should not have been published previously or be under consideration for publication elsewhere. Authors should review the above linked guidelines for important and relevant information.

7th Annual Emerging Learning Design Conference

7th Annual Emerging Learning Design Conference

 

Where Teaching, Learning, and Technology Converge —

When teaching, learning, and technology converge we find the potential for an inclusive learning experience that is both engaging and connected to curricular needs, without being dated.  21st century technologies provide a common space to explore and experience in an engaging and/or collaborative educational experience grounded in knowledge, strong pedagogy and learning theory.

Consider the times of convergence you’ve experienced – What made it effective and where were your challenges?  What worked, and what needed refining?   What were your ingenious, light-bulb moments and what were the lead balloons? Share your stories and your insight as we discuss where teaching, learning, and technology converge.

Conference Dates: June 1st & 2nd, 2017 at Montclair State University.

Submission Deadline: November 15th, 2016.

 *find full information and submission details here*

The mission of the Emerging Learning Design (ELD) is to provide a space to showcase innovation as well as to engage in a vibrant and dynamic discourse regarding pedagogy and how technology can better enhance or transform it. The ELD’s annual conference (ELDc) is designed to engage individuals in dynamic discourse regarding pedagogy and how technology can better enhance or transform it.

Submission are encouraged that tie to the theme, our mission, or, any of our ELDc17 Keywords.

CFP: The Queerness and Games Conference (QGCon)

CFP The Queerness and Games Conference (QGCon) 2017 in Los Angeles

The Queerness and Games Conference (QGCon) is now accepting submissions for presentations at its fourth annual conference.  QGCon is an annual event that brings together developers, academics, educators, and activists to explore the intersection of LGBTQ issues and video games.

Proposals for talks, papers, pre-constituted panels, workshops, roundtables, post mortems, and performances are welcome. Speakers from all backgrounds are encouraged to submit. Because QGCon is a community-oriented event that seeks to foster dialogue across disciplines and industries, we especially value sessions that are engaging for a diverse audience.

Conference Dates: April 1st and 2nd 2017, in Los Angeles, CA.

Proposals are due November 15, 2016.

For submission instructions, visit: http://www.qgcon.com/call-for-speakers/

Though the focus of the conference is LGBTQ issues, QGCon takes an intersectional approach to queerness. Sessions that address race, ethnicity, gender, disability, mental health, neurodiversity, socioeconomics, and sexual expression all represent important additions to our discussion. If your work relates games to diversity, identity, or inclusion, please consider submitting.

Not sure whether your proposal is right for QGCon? Check out this list of suggested topics and presentation formats.

To learn more about QGCon and the sessions that have been offered in previous years, please visit:

For game submissions for the QGCon Arcade, a separate call for submissions will be circulated in November, 2016.

Whittier College Digital Studies – Instructors for Game and Web Design

whittier-college_416x416Whittier College’s Digital Liberal Arts Program invites applications for adjunct instructors to teach one or both of two new introductory courses in game design and web design starting in Spring 2017, with opportunities for renewal. These media studies courses are offered within the context of a liberal arts program, and allow for creativity in course content and design. Candidates are encouraged to offer these classes in a cultural studies framework, and must be able to teach them at the times indicated. The course descriptions are below.

Review of applications will begin immediately and continue until the position is filled

Course Descriptions:

INTD 245: World Wide Web: Origins, Form, and Function (MW 11am-12:50pm)- This course will introduce students to designing and publishing for the web. Students will be prepared to produce a user driven design that is appropriate for Web-based content. Equipped with a historical understanding of the web’s evolution and key industry-standard design guidelines to ensure strong online presentation, students will have a foundational knowledge of website creation and apply it to the planning, design and development of their own web page over the course of the semester. By the end of this course students will be comfortable creating, coding and posting basic HTML and CSS files to the Internet. No previous knowledge of Web publishing is necessary.

INTD 246: Introduction to Game Design (W 7-10pm)- This course offers an introduction to the fundamentals of game design and game studies. Students will gain historical background, critical cultural perspectives, and hands-on experience creating analog and digital games. Through reading, game playing, and creating their own games, they will develop their understanding of gaming as an aspect of culture. The topics will give students a broad theoretical, analytical, and conceptual understanding of game design. Topics covered include iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design. We will learn several ways to approach the design of a game, and processes and best practices for prototyping, playtesting, and balancing a game after it has been designed.

Required Education and Experience:

  • MA or PhD in Media Studies, Game Studies, or the equivalent
  • Experience designing a course and acting as instructor of record

To Apply:

Please send a curriculum vitae and a sample syllabus for one or both courses to Andrea Rehn, Director, diglibarts@whittier.edu  (link sends e-mail)(PDFs preferred).

Whittier College is an independent, four-year Liberal Arts College distinguished by its small size and its nationally recognized liberal arts program. Whittier is also a Minority Serving institution, Hispanic Serving Institution, and Asian American and Native American Pacific Islander-serving institution.

Allied Media Conference 2017!!

 

allied_media_2012_0“Are you using media to create a more just, creative and collaborative world? We want you to help us shape the 19th annual Allied Media Conference in Detroit – You are invited to submit a proposal for an AMC2017 track, practice space or network gathering.”

Proposals are due November 7, 2016 at 11:59 EST

*find more information on position and application here*

 

“Held every summer in Detroit, the Allied Media Conference brings together a vibrant and diverse community of people using media to incite change: filmmakers, radio producers, technologists, youth organizers, writers, entrepreneurs, musicians, dancers, and artists. We define “media” as anything you use to communicate with the world.”

Through an open proposal process, we select the thematic focus areas of each year’s conference. These focus areas take the form of tracks, practice spaces, or network gatherings.

  • A Track is a series of sessions connected by a shared theme.
  • A Practice Space is a hands-on open studio space dedicated to a creative practice.
  • A Network Gathering is a day-long mini-conference convened by a local or national network on the Thursday of the AMC.

All of the tracks, practice spaces, and network gatherings at the AMC are focused on media-based organizing. Media-based organizing is any collaborative process that uses media, art, or technology to address the roots of problems and advances holistic solutions towards a more just and creative world.

You will have the opportunity to bring people together over the four days of img_9782the AMC for a shared purpose or cause, building lasting relationships and a growing network of national and international artists, activists, and media makers. You will have opportunities to develop projects that extend beyond the conference, developing your skills in facilitative leadership, popular education, grassroots fundraising and more. You will receive a complimentary registration, housing support, and a mini-grant to seed grassroots fundraising efforts for your TPSNG.

How to Propose a Track, Practice Space, or Network Gathering:

  1. Browse the tracks, practice spaces, and network gatherings from the last conference for inspiration or to get a sense of what has come before.
  2. Decide if you are proposing a track, a practice space, or a network gathering. Learn more about the requirements for each focus area here.
  3. Gather your coordinating team. You will need a minimum of three coordinators to organize a TPSNG.
  4. Follow this link to begin application process —

 We are looking for proposals that:

  • explore, embody or centralize media-based organizing. Submissions that lack a connection to media-based organizing will not be considered.
  • are described with clear and direct language
  • offer various levels of engagement in terms of skill level and age range
  • are accessible and skill-generating
  • are flexible and adaptable to feedback
  • explore how to use art, media, and technology for social justice
  • are submitted by teams of 3-6 people, with at least one coordinator having attended a previous AMC.
  • embody principles of the AMP network. Read them here.
  • If you are excited and ready to propose a Track, Practice Space or Network Gathering for AMC2017, click the link below submit your proposal. Be sure to read the instructions on our new application form thoroughly.

Additional Resources:

Info Calls
Join an info call to learn more and ask questions about proposing a track, practice space, and network gathering.

CALL 1: OCTOBER 3, 2016 @ 6P EST

CALL 2: NOVEMBER 3, 2016 @ 6P EST, 8P EST

To join, call (712) 432-1212 with the code 979-957-679.

Frequently Asked Questions
Read our FAQs about proposing content areas to the AMC.

Still have a question? You can send it to amc@alliedmedia.org or send it to us via Facebook or Twitter.

The BEseries opens it’s 2016-17 season with Héctor Tobar!

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Tuesday, October 18th  7-9pm. Redwood Auditorium, EMU

Professor Tobar is the Los Angeles-born author of four books, including the novels The Tattooed Soldier and The Barbarian Nurseries. His non-fiction Deep Down Dark: The Untold Stories of Thirty-Three Men Buried in a Chilean Mine and the Miracle that Set Them Free, was a finalist for the National Book Critics Circle Award and the Los Angeles Times Book Prize and it was also a New York Times bestseller and adapted into the film The 33. The Barbarian Nurseries was a New York Times Notable Book and won the California Book Award Gold Medal for fiction. Tobar’s fiction has also appeared in Zyzzyva and in Best American Short Stories 2016.

He earned his MFA in Creative Writing from the University of California, Irvine, and has taught writing and journalism at several universities, including Pomona College and the University of Oregon. As a journalist, he was a foreign correspondent with the Los Angeles Times in Buenos Aires and Mexico City, and a part of the reporting team that earned a Pulitzer Prize for coverage of the 1992 Los Angeles riots. Tobar has also been an op-ed writer for the New York Times and a contributor to the New Yorker. He is the son of Guatemalan immigrants.

A&AA Study Abroad Opportunities!

Are you interested in studying Art, Architecture, or Historic Preservation abroad!? Come find out about the many courses, locations, and funding opportunities available!

[embeddoc url=”https://blogs.uoregon.edu/newmediaculture/files/2016/10/20161005_info_AAA-qupbln.pdf” download=”all” viewer=”google”]

Visiting Artist Lecture Series: Benjamin Levy

Benjamin Levy – Technically Conceptual / Conceptually Technical: Stanley William Hayter and the Atelier 17

artwork produced in printshopThursday, October 20, 2016  6:00pm, Lawrence Hall – Rm 177

Calder, Miró, Kandinsky, Masson, Picasso, Nevelson, Bourgeois, Pollock. These are just a few of the names of the myriad artists associated with the Atelier 17, the collaborative print workshop founded by Stanley William Hayter in 1927 in Paris. Hayter would come to have an enormous effect on modern printmaking through not only his own work, but also through the workshop. The story of the Atelier 17 bridges the gap between pre- and post-WWII art, encompassing Surrealism and Modernism through Abstract Expressionism and beyond. The Atelier moved with the art world to New York from Paris, bringing with it an international and intergenerational group of artists. This melting pot of creative minds innovated and experimented both conceptually and technically with a profound emphasis on collaboration. Hayter was the nucleus around which artists investigated ideas, pedagogy, and technical innovations, and whose legacy paved the way for the post-war print boom.

Benjamin Levy is a curator, print scholar, and printmaker. He is currently the Assistant Curator of Collections and Academic Programs at the Henry Art Gallery at the University of Washington. Previously he was in the Prints, Drawings & Photographs Department at the Baltimore Museum of Art. While in Baltimore he co-directed the Baltimore Fair for Contemporary Prints and was a contributor to BmoreArt Magazine. A graduate of the Maryland Institute College of Art in Printmaking and Book Arts, he trained as a collaborative master printer. He is a contributor for Art in Print, sits on the board of the Tamarind Institute of Lithography, and is currently involved with a catalog and traveling exhibition of the work of Stanley William Hayter and his workshop, the Atelier 17.

 

CFP: 7th Annual “What is…?” Conference – What is Life?

sojc“Today, media constitute and permeate all avenues and forms of life – scale, pace, and pattern interact in private, public, and organic systems. As technology encompasses more and more practices and agents, and becomes evermore
malleable and fungible – What is Life? And, how is life mediated? In 2017 the seventh annual “What is…?” conference-experience investigates, imagines, and enacts everyday lifestyles and lifeworks by emphasizing the lifeworlds we inhabit. Our aim is to build bridges through multidisciplinary networks along with discovering how communication is instrumental in and for living systems.”

The event will bring together scholars, government and community officials, industry professionals, alumni and students, as well as scientists, artists, filmmakers, grassroots community organizations, and the public. It will feature plenary speakers, roundtables, paper presentations, installations, and special events.

Send 100-150 word abstracts/proposals by November 21, 2016, to: Janet Wasko • jwasko@uoregon.edu

Event Dates: April 6-8, 2017 in Portland, Oregon

*find full information on event and possible topics here*

Presentations/panels/installations may include the following topics (as well as others):logo

  • Communication and Media
  • Media and the Environment
  • Sustainability, Responsibility, and Beyond
  • Emergence, Synergy, and Regeneration

 

Conference Organizers: Janet Wasko (University of Oregon) and Jeremy Swartz (University of Oregon)

Director of Museum – Arkansas Tech

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Founded in 1909, Arkansas Tech is a state supported, SREB level III, liberal arts institution; it is the third-largest in the state with an enrollment close to 12,000 students. Offering over 100 undergraduate and more than 25 graduate degree programs across seven academic colleges and two campuses, Arkansas Tech strives to provide a solid educational foundation for life-long learning to a diverse community.

The Museum Director is a faculty position with administrative responsibilities. Rank and tenure consideration contingent upon qualifications. In addition to faculty duties, the Director is responsible for museum program development and day to day operations. The Director reports to the Dean of Arts and Humanities, ensures compliance with state and national accreditation standards, and collaborates with the academic departments to serve the university’s education mission.  This is a full-time, nine-month position with summer administrative duties and anticipated hire date of July 2017.

review of applicants begins November 15th

 

Essential Duties and Responsibilities:

  • Hiring, training and supervising museum staff
  • Initiate and oversee exhibits and museum programming
  • Provide leadership in budgeting, grant writing, and fund raising
  • Coordinate operations with museum advisory board and university  administration
  • Represent the museum within the university and the community
  • Encourage a creative and engaging environment for students, staff, and patrons
  • Develop and teach undergraduate and graduate courses in area of expertise
  • Engage students in high impact learning practices
  • Develop a sustainable program of scholarship
  • Provide impactful departmental, college, university, and professional service relevant to the university, community and state

The Director must demonstrate precision and organization to perform all necessary position responsibilities and duties, and must have the ability to manage and work with a diverse group of staff, faculty, and administrators.

Requirements:

  • MA, MFA or higher degree in art history, public history, studio art, museum studies, arts administration or related field from an accredited institution
  • Administrative experience
  • Excellent communication skills, strong interpersonal skills, and a history of  working effectively with colleagues
  • Working knowledge of the latest technologies and techniques in preservation, exhibition, and archives management
  • Strong familiarity with latest museum software

Preferred Qualifications:

  • PhD in art history, studio art, museum studies, public history, arts administration, anthropology or related field
  • 3 years of experience as an administrator in a museum or gallery
  • Teaching experience at the college level
  • Experience in obtaining and/or maintaining AAM accreditation
  • Demonstrated ability to lead, advocate for, and be an effective spokesperson for the museum mission
  • Demonstrated experience in obtaining external funding through grants and fund raising
  • Demonstrated experience in educational programming
  • Ability to envision new opportunities for the museum, resolve problems, and effectively address complex personnel issues
  • Demonstrated knowledge of national museum standards
  • Evidence of effective resource enhancement
  • Demonstrated experience in digital exhibit and gallery design
  • Demonstrated ability to interact with and support diverse groups and populations
  • Demonstrated competency in social media and database management
  • Demonstration of emotional intelligence and integrity in leadership roles

Submission Instructions: