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Scalar Webinars: Announcing Our Fall Schedule

The Alliance for Networking Visual Culture will be offering a series of free online webinars this fall.

The “Introduction to Scalar” webinars will cover basic features of the platform: a review of existing Scalar books and a hands-on introduction to paths, tags, annotations and importing media. The “Intermediate Scalar” webinars will delve into more advanced topics including the effective use of visualizations, annotating with media and a primer on customizing appearances in Scalar.

The fall schedule will include six dates:

  1. Introduction to Scalar: August 21, 10am-12pm (PST)
  2. Intermediate Scalar: September 11, 10am-12pm (PST)
  3. Introduction to Scalar: September 25, 4pm-6pm (PST)
  4. Intermediate Scalar: October 9, 4pm-6pm (PST)
  5. Introduction to Scalar: October 30, 10am-12pm (PST)
  6. Intermediate Scalar: November 20, 10am-12pm (PST)

Scalar is a free, open source authoring and publishing platform that’s designed to make it easy for authors to write long-form, born-digital scholarship online. Scalar enables users to assemble media from multiple sources and juxtapose them with their own writing in a variety of ways, with minimal technical expertise required.

For more information on the Alliance for Networking Visual Culture, check out their website and learn about even more upcoming opportunities.

Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media, and Communication

The School of Literature, Media, and Communication (LMC) at the Georgia Institute of Technology (Atlanta, GA) seeks applicants to fill a tenure-track position at the rank of assistant professor (entry level) in the area of games, effective August 2015.

Required qualifications: The successful applicant will have a Ph.D. or equivalent doctoral degree in an appropriate discipline (field open) for conducting research and teaching in games and related areas; a firm theoretical grounding in humanistic methods of media studies common to Digital Media; a demonstrated capacity for significant original research/creative work in game studies (broadly construed) and/or game design; and a clearly defined research program and trajectory.

Preferred qualifications: Expertise in both the theoretical (game studies) and practical (game design) aspects of games would be welcomed, as would candidates with an active, visible creative practice in game development. The Digital Media program in LMC covers three core areas— Knowledge and Creativity, Civic and Public Media, and Arts and Entertainment. The position advertised falls into the area of Arts and Entertainment, but candidates with expertise in one or more of our other areas of focus would be welcomed, as would candidates with expertise in other areas of digital media studies, and/or issues of social justice (feminism in particular). The potential to secure external research funding is strongly desirable as well.

To Apply: Applicants should send a cover letter surveying the applicant’s expertise for the position, a curriculum vitae, and a list of three potential references emailed as one single PDF to hiring@mail.gatech.edu.

Review of applications will begin on November 10, 2014, and will continue until the position is filled. The Georgia Institute of Technology is an equal opportunity employer whose academic core mission is based on the principles of inclusion, equity, diversity, and justice.

Why the World’s Most Talked-About New Art Dealer is Instagram

Excerpt from article by Olivia Fleming at Vogue.com:

Standing before Marc Quinn’s looming Myth Venus sculpture in front of Christie’s Rockefeller headquarters last night was a masked protester holding a large poster that read F*** U. It was a parody of Wade Guyton’s 2005 Untitled that sold for $3.52 million just hours later at the live-streamed “If I Live I’ll See You Tuesday” auction, which included 35 contemporary artworks from blue-chip names such as Richard Prince, Jeff Koons, Martin Kippenberger and Alex Israel, all handpicked by contemporary art expert Loic Gouzer, with the majority of the production on his—and Christie’s—Instagram accounts.

Guyton, who makes his art on inkjet printers and photocopiers, had used his own Instagram account over the weekend in what was quickly interpreted as a subtle threat, rather than just a cheeky response, to the auction by printing and photographing dozens of prints using the same file that produced his original inkjet on linen Untitled. He could flood the market, if he wanted to. But he didn’t and the auction, which “witnessed worldwide participation” according to Christie’s and surpassed its pre-sale target of $92.9 million to total a record- breaking $134.6 million, saw Israel’s Sky Backdrop sell for five times its estimate at $1.25 million in what was the artist’s first appearance at auction. Meanwhile Kippenberger’s Untitled sold for the world record price of $18.6 million. “Christie’s is taking contemporary art and making it go to prices that it shouldn’t,” the anonymous protester told the New York Observer. “By the time they’re 30, these artists aren’t going to have anywhere to go.” But if Gouzer’s auction has taught us anything, it is that what artists will have is Instagram.

The social media platform is not only launching the career of under-the-radar artists, it is providing the world with an entirely new way to access art. Where artists once had to first get support of the art world elite—critics, galleries and big name collectors, which would eventually lead to museum shows—before reaching the monied masses, today artists use Instagram as their own virtual art gallery, playing both dealer and curator while their fans become critics and collectors, witnessing the creative process in real time.

“I can post a painting and it will sell before the paint is dry,” explained artist Ashley Longshore, whose glossy crystal-covered canvases are regularly bought straight off her Instagram feed for upwards of $30,000. The 37-year-old is based in New Orleans but will often ship her artworks directly from her Uptown studio to London, Tokyo, and Switzerland, where she recently sold a painting to His Serene Highness Pierre d’Arenberg for an undisclosed amount. “My collectors will text and email me their credit card details, they mail checks; it is literally a frenzy to see who can whip out their AmEx first!” admits Longshore, whose nearly 2,000 Instagram followers, and subsequent clients, include the likes of Blake Lively, the former President of Time Inc. Digital, Fran Hauser, and “one of the wives” of the Rolling Stones. “Technology is the platform of my business: All I need is my iPad, my Instagram and a delivery truck to haul all of this gorgeousness to the new homes where they will hang.”

  • Hooked? To learn about more artists who are embracing Instagram as a means to successfully promote and sell their artwork, read Flemings full article on Vogue.
Ashley Longshore @ashleylongshoreart

New Class Offered Fall 2014: “Mapping Materials”

LA 408/508 Workshop: Mapping Materials CRN: 17423 (undergrad) 17424 (grad)

Fall 2014: Fridays 9-11:50

The materials we use as environmental designers and planners were once part of a forest, a mountain or streambank, air or water – in other words, part of an ecosystem. How do we take responsibility for the extent of what we take from the natural environment? The objective of this seminar is to situate spatially and temporally distant landscapes of natural resources within the sustainability discourse, with the expectation that sustainable design should address the landscapes, ecologies, and infrastructures providing the natural resources we use and those we discard. The material at hand is part of a much larger series of landscape-scaled events and processes that have significant impacts on remote, rural, and perhaps wild, places. The focus will be to map materials and their origins and uses in ways that inform sustainable and poetic design.

Would you like to know more about this course? Feel free to reach out to the instructor, Leslie Ryan, and/or take a look at the syllabus.

The last day to add a class for fall term is on October 8, so be sure to take advantage of this great opportunity by signing up soon!

 

Image: Jenny Odell (2014) Landmarks: Athabasca Oil Sands

 

Assistant or Associate Professor, Ohio State University Department of Design

The Department of Design at Ohio State University seeks an Assistant or Associate Professor of Design with expertise in technical, theoretical and aesthetic concepts related to the practice of animation and its application in the development and use of various forms of time-based and interactive media.

They seek an animation designer to join a collegial and diverse faculty for the instruction of undergraduate and graduate courses in visualization strategies for storytelling in time-based media at beginning and advanced levels of animation production. Applicants with knowledge of theory and the process of working with animation to explore areas that include social change and activism, scientific and data-driven information visualization, interactivity, games and gamification, mobile apps, social media, or other contemporary and emerging applications for animation practice and research are strongly encouraged to apply.

Requirements:

  • An M.F.A. degree or equivalent with demonstrated specialization in animation or the development and use of interactive media.
  • Teaching experience and an established record of research in the field of animation is preferred.
  • Professional practice in the field of animation is preferred.

To Apply:

  • Submit a cover letter, curriculum vitae, and a statement of research and teaching interests, a digital portfolio of creative works or research projects, and three letters of reference.
  • Apply online at Academic Jobs Online
  • Inquiries may be directed to Associate Professor Alan Price

Link to Full Posting

Deadline: Mon Dec 1st, 2014

Review of applications will begin on December 1, 2014 and we encourage submission before that date. However, applications will continue to be accepted until the position is filled.

Wi: Journal of Mobile Media: “Mobile Trash”: Call for Papers

The Wi: Journal of Mobile Media, an open-access, peer-reviewed experimental journal, is gathering contributions for their upcoming issue that will address the idea of ‘mobile trash.’

The goal of this journal is to create an interdisciplinary, international dialogue for scholars to explore the “term” mobilities in all of its many manifestations, although the history of the journal indicates an emphasis on the connection of mobilities research to media studies, the media arts and communications.

The intention of this issue is to reconfigure the concepts of ‘mobile’ and ‘mobilities’ in relation to trash, by its various definitions and formations, from new materialism, feminism, media ecology, media archaeology, and queer frameworks.

They are especially interested in short pieces (2500 words) and creative interventions that explore mobile trash as pollution, fumes, compost, satellites, e-waste, toxins, bodies, drones, viruses, hacks, landfill, etc.

Also welcome are pieces that poetically engage the politics of trash and speak to its borders, transitions, movements, materialities, shifts, contagions, ecologies, permutations, mutations, and invisible transferences.

The online issue goes live January 2016 and will be accompanied by a print-on-demand issue.

If interested: 

  • Send a 300 word abstract to info@technotrash.org
  • Include your name, personal URL, and title of submission.

 Deadline for abstracts: Nov 1, 2014.

Want to learn more about  Wi-Journal of Mobile Media? Check out their website.

For full details about the call for papers, click here.

 

 

 

Tenure-Track Assistant Professor, Simulation And Digital Entertainment, University of Baltimore

The Division of Science, Information Arts and Technologies of the Yale Gordon College of Arts and Sciences at the University of Baltimore invites applications for a full-time tenure-track assistant professor position in game design and human-computer interaction to begin in August 2015. For consideration, applicants must have a doctorate in a related field or an MFA, or substantial industry experience. Potential candidates will need to demonstrate success in creative professional practices and/or research and publications commensurate with the rank of the position. Also necessary are a strong commitment to teaching and a demonstrated ability to teach a range of courses on game and simulation-related technologies, particularly game design theory and game studies, at both the undergraduate and graduate level.

Individuals committed both to the digital arts and to computer science and information technologies, with a background in game and simulation development or interactive arts and media, are preferred.

The deadline for this position is January 6, 2015.

More information about the program is available here.

Full details on the position are available  here.

To apply, click here.

Associate Teacher of New Media And Photography, New York University

The Department of Photography and Imaging, New York University/Tisch invite applications for a full-time faculty position to teach undergraduate-level courses in new media and critical studies effective September 1, 2015, at the rank of Associate Teacher. The Department of Photography & Imaging at Tisch is a four-year BFA program centered on the making and understanding of images. Responsibilities will include: teaching undergraduate level studio classes, critical studies seminars in digital photography, new media, and other courses within the specialization of the successful applicant. Teaching load is a nine-month contract: four courses per year. Applicants are invited to apply with a broad range of photographic practices and experiences. Expertise in digital photography, digital media or new/trans media practices preferred.

The deadline to apply for this position is Saturday, November 15th, 2014. Full information about this position is available here
Location:

NYU Tisch School of the Arts Photography & Imaging 721 Broadway 8th floor

New York, New York 10003

 

Fall 2014 blog revisions under way!

Welcome back to campus! We’re looking forward to another spectacular year of all things new media. The blog will updated and ready to roll by Monday, October 6 so be sure to check back then. Our first open house will be Friday, October 10 in the Digital Scholarship Center.  In the meantime, feel free to contact us with any questions at <nmcc at uoregon.edu>. Stay tuned!

Digital Pedagogy Designer, Austin College

Austin College is accepting applications for a digital pedagogy designer responsible for providing support for a broad range of faculty-driven digital pedagogy projects in the humanities, social sciences, and natural sciences. These projects include those selected and awarded funding from a Mellon Foundation grant, Collaborative Pedagogies in the Digital Age. The designer consults with faculty members to identify, analyze and suggest opportunities for applying technologies to meet learning goals. The designer facilitates conversations, provides support, and works in partnership with faculty and students, serving as a resource for those exploring innovative uses of technologies to enhance teaching and learning. The designer provides workshops and individual instruction in associated technologies for faculty, students and staff members. The designer assists in developing means of assessing learning outcomes and creating new materials (especially digital networked tools) in support of digital pedagogy projects. Salary is negotiable, commensurate with credentials and experience.

The deadline to apply for this position is July 10, 2014 and full details are available here