February Shelfie: Jason Lester

In need of a study breather? Look no further, here are some of our favorite fun and useful resources we have collected over the last few months –
1. Voyant – a scholarly project designed to facilitate reading, analysis, and interpretive practices for digital humanities students, scholars, and the public. Useful for analyzing text, add functionality and interactive interfaces to essays and blogs, develop your own tools. Explore this example.
2. Data & Society Podcast – audio of talks, interviews, and presentations from Data & Society, a research institute focused on social and cultural issues in data-centric technology development.
3. codeacademy.com – a free, interactive resource for new and continuing coders, just create an account and begin!
4. Small Radios, Big Televisions – through a beautiful interface that echoes the computer games and digital animation of the 1990s, this game offers a commentary on digital versus analog media, nostalgia, and the impact of industrialism.
5. The Pedagogy Project – a continually growing resource for projects and syllabi in the digital humanities classroom
6. DiscoverDesign.org – a free digital platform where anyone can learn about architecture and design through the completion of design challenges, receiving feedback from real teachers and professionals in the field.
7. Matters in Media Art – a resource for collectors, artists, and institutions caring for works of art that have moving images, electronic or digital components. Practical tools and examples for preserving this developing art form.
8. Metadata Games Project – a free and open source game platform in which players use images, video, and audio from libraries, archives, and museums, which in turn gain valuable descriptions, making it easier for the general public and scholars to discover their collections.
9. Net Art Anthology: Group Z, Belgium (Michaël Samyn)’s LOVE (1995) – a series of seven stories arranged in a navigable grid of HTML files created to emphasize the structural possibilities of the internet. Images, text, and interactive compositions map a range of experiences associated with romantic love through which the user navigates.
10. Scalar – a free, open-source, digital publishing platform from The Alliance for Networking Visual Culture that provides a simple interface and tools similar to a blog for ‘born-digital’ books and essays. Great for collaborative authoring and media-centered projects.
We caught up with two recent NMCC alumna to see what exciting things they have been up to and how their experiences in this certificate helped them on their way!
Emily McGinn received her PhD in Comparative Literature in 2014 and is currently the Digital Humanities Coordinator at the University of Georgia, overseeing the Willson Center Digital Humanities Lab (DigiLab), where she develops Digital Humanities curriculum, provides workshops and training to faculty and students, and consults on grants and project scoping. “It is an enormous job that keeps me moving,” Emily explains, where “I am perpetually learning new skills, testing new tools and applications, and finding creative solutions to complex projects.”
Taking a “non-traditional path,” Emily did not anticipate this career trajectory when beginning her PhD. She credits John Russell, now at Penn State, for setting her on this path after introducing her to the Digital Humanities.
“Through his guidance and the NMCC curriculum, I gained the skills and experience necessary to earn a CLIR (Council of Library and Information Resources) Postdoctoral Fellowship in Digital Humanities at Lafayette College in Pennsylvania. Working on the Digital Scholarship Services team at Lafayette furthered the work I had begun with NMCC and propelled me to my new position at UGA.”
Looking back on her time with the NMCC, she “knew that pursuing the certificate was worth the investment. The program expanded my vision for what was possible after grad school and encouraged me to apply broadly to a variety of opportunities.”
Emily’s current projects include integrating DH projects into traditional humanities classes, “working with professors to bring DH skills and methods directly into the undergraduate classroom while also building capacity among the faculty for future DH work.” Though a career in this field is often in constant flux, she enjoys research opportunities open to her and opportunities to “push the boundaries of scholarship” and is looking forward to what the future holds.
Emily’s resource recommendations:
The Programming Historian – peer-reviewed, beginner-friendly source for all things DH
dataviz – fun, sleek guide for tools, resources and technologies in data visualization
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Chelsea Bullock also received her PhD in 2014, in Media Studies, and currently handles UX (user experience) research and strategy at IBM with The Weather Company, where her favorite part of the day is collaborating and “grappling with big, difficult questions like:
Chelsea credits her participation in the New Media and Culture Certificate for introducing her to “multi-faced approaches to technology…and it’s symbiotic relationship with culture,” providing “a solid foundation for thinking critically and historically about technology” and practice in asking questions and building compelling arguments – skills she now uses daily.
“As a practice,” she explains, “I sketch the borders of the big picture before diving into details; asking ‘how’ and ‘why’ serves me well at IBM and has presented a lot of opportunities.”
Expanding her vocabulary through the NMCC, in addition to work with the Fembot Collective, gave Chelsea the confidence to pursue a future in the tech world in order “to ask hard questions, advocate for all users, and strategically design meaningful solutions to real problems.”
For those eager to follow a similar path, Chelsea recommends seeking opportunities for active work in your desired field, “dedicating the labor to a project with an actual deliverable result will help you determine whether or not the work is what you want to continue to pursue.” She also acknowledges how her desire to continue learning was of immense value to her as a candidate on the professional market. “Read widely, listen to diverse podcasts, participate in free webinars, attend local industry meetups, and watch tutorials and lectures in adjacent technologies or fields than the one(s) in which you usually work.”
Her favorite thing about technology? “I love its interconnectivity and evolving algorithmic logic, but I most appreciate the sophisticated ways technology lets us think about what it means to be human. The digital humanities enable us to reflect on historical networks as ways of being and sharing, and subsequently anticipate (re-)emerging patterns and trends.”
Chelsea’s resource recommendations:
Jocelyn K. Glei – blog/newsletter on work, design, and managing a digital life
LitHub – trusted source for all things literary: news to novels, publishing houses to non-profits
Brain Pickings : “for all the things you didn’t know you needed to read to be a better human in the world”
Please join us for an introduction to the Hatsune Miku phenomenon – the singing, dancing hologram collaboratively created by hundreds of thousands of people.
––Who is this “wiki celebrity” created across cultures, languages, and artistic traditions?
––How is her image, voice, and personality negotiated within this community?
––Who “owns” Miku and what does it mean for copyright law, business models, and
models for participatory creative systems?
Please RSVP to attend by 8 a.m., Monday, February 20th.
Tara Knight is a filmmaker, animator, and projection designer for live performance. Her most recent projects include video design for the world premiere of Hollywood, a new play by the author of Jersey Boys about the development of the Hayes Code in motion picture history, and the Mikumentary animated documentary series. The series has screened at the Mori Museum in Tokyo, The Photographers’ Gallery in London, and has been bootlegged into half a dozen languages online. She is currently working on an interactive Sound Planetarium project, and is an Associate Professor of Critical Media Practices at CU Boulder.
The School of Architecture and Allied Arts is excited to announce the next A&AA Interdisciplinary Lecture – Thursday, February 27, 2017 at 6:00 p.m, LA 177.
Erkki Huhtamo: “Screenology, or Media Archaeology of the Screen”
“Media screens are both present and absent, both well known and unknown. Pervasive use makes them ‘vanish.’ We look through them, not at them. Even cracked smartphone screens do not attract attention to their wounded surfaces. The users read messages and “realities” through the cracks which they barely notice. Screens not only disguise themselves; they hide the history of their own becoming. The media archaeologist’s task is to make the screens visible again and to excavate the cultural contexts where they have been used and given meanings – even hundreds of years ago. This lecture is based on the author’s forthcoming book Screenology, or Media Archaeology of the Screen. It demonstrates one possible way of researching screens, suggesting a new approach for media studies.”
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Erkki Huhtamo is known as a founding figure of media archaeology. He has published extensively on media culture and media arts, lectured worldwide, given stage performances, curated exhibitions, and directed TV programs. He is a professor at the University of California Los Angeles (UCLA), Departments of Design Media Arts, and Film, Television, and Digital Media. His most recent book is Illusions in Motion. Media Archaeology of the Moving Panorama and Related Spectacles (The MIT Press, 2013).
This 2nd annual A&AA Interdisciplinary Lecture is sponsored by the School of Architecture & Allied Arts with special thanks to History of Art and Architecture Department, Product Design Department, Art and Administration Program and Art and Technology Program for their support.
Gabrielle Jennings is an LA-based multi-media artist and Associate Professor teaching in the Graduate Art program at the Art Center College of Design in Pasadena. This lecture is associated with the recently published collection of essays edited by Jennings, entitled Abstract Video: The Moving Image in Contemporary Art, which centers around the question of abstraction in the moving image arts.
Looking for an NMCC class to take this Spring? Interested in engaging with our contemporary data-driven society through a philosophical and historical lens? Try Colin Koopman’s PHIL 607: Seminar in Data Genealogy
“What makes possible the formatting of selfhood that we perform on social media? What motivates our idyllic dreams for big and ever-bigger data? What historical cunning informs the obsessive surveillance of today’s corporate and governmental surveillance regimes? How new—and how old—are new media, cutting-edge information technologies, and the informatics of our present?
The course will have two aims in taking up these questions. Firs, through the philosophical methodologies of archaeology and genealogy associated with the work of Michel Foucault and media archaeologist Friedrich Kittler. Equipped with this methodological apparatus, we will consider various approaches to what might be considered a genealogy (in a broader sense) of contemporary informational assemblages. The class will draw on a variety of disciplines and read (at a relatively quick pace) texts authored by philosophers and historians of science, historians of technology, historians of literature, and a range of other critical genealogists. Some of the books we will read from include Tung-Hui Hu’s A Prehistory of the Cloud, Bernard Harcourt’s Exposed: Desire and Disobedience in the Digital Age, and James Purdon’s Modernist Informatics: Literature, Information, and the State.”
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Colin is currently working on a book manuscript project on these subjects, tentatively entitled How We Became Our Data: A Genealogy of the Informational Person. The project engages with contemporary debates in new media theory and political theory in order to frame an argument around early twentieth-century informatics technologies in such domains as personality psychology, identity documentation, and the racialization of property. See more about Colin on his blog.
The University of Oregon Cinema Studies Program presents the Feminist Media Studies Symposium in honor of the outstanding legacy of Professor Emerita Kathleen Rowe Karlyn, founding director of the Cinema Studies Program and internationally renowned feminist media scholar.
This Symposium will bring together the most interesting research at the intersection of the fields that Professor Karlyn helped define in ways that both engage with the intellectual questions central to her oeuvre and build on them to suggest the new directions in which feminist media studies is now moving. This will include presentations by colleagues and former students of Professor Karlyn, UO alumni, and others who have high profile careers in media production and content creation outside of academia. The symposium will also showcase graduate and undergraduate research in film and media studies at the University of Oregon.
Welcome Reception: Friday, February 10, 5:00 pm – 8:00 pm, White Stag Block
Symposium: Saturday, February 11, 9:00 am – 4:30 pm, White Stag Block
Breakfast and lunch provided
Pre-registration is required for attendance at this event.
DH in CAS will hold the first RIG of the season on Thursday, January 26, from 3:30-5:00 in The Oregon Humanities Center (159 PLC). Coffee and light refreshments will be served.
Parker Smith, Carmel Ohman, and Dina Muhić, all PhD candidates in the English department, will share their innovative and exciting projects.
Parker Smith is a PhD student studying American literature. In his talk, “Entertainment by Immersion: Towards a Spatial Conception of YouTube Temporality,” he works to make sense of the enormous amounts of data hosted by websites like YouTube by summoning the mass of electronic devices this data implies.
Carmel Ohman is a PhD student whose interests lie at the intersection of 20th C. American literature, ecocriticism, and race and ethnic studies. Her talk “OKCollaborate: Out-Of-This-World. Interdisciplinary. Fun!” is a mobile app that facilitates interdisciplinary collaboration through a fun visual and textual interface.
Dina Muhić is a doctoral candidate at the University of Oregon, specializing in film, television, and new media studies. Her project “Trauma and Queerness in Popular Culture: Performing Critical Closeness through Digital Form,” is rooted in the longstanding notion that form and content are inextricably linked, and posits digital spaces as a potentially revolutionary site for liberating academic scholarship from the normative, linear format of the printed word.
Benjamin Bratton’s work spans Philosophy, Art, Design and Computer Science. He is Professor of Visual Arts and Director of the Center for Design and Geopolitics at the University of California, San Diego. He recently founded the school’s new Speculative Design undergraduate major. He is also a Professor of Digital Design at The European Graduate School and Visiting Faculty at SCI_Arc (The Southern California Institute of Architecture).
His current research project, Theory and Design in the Age of Machine Intelligence, is on the unexpected and uncomfortable design challenges posed by A.I in various guises: from machine vision to synthetic cognition and sensation, and the macroeconomics of robotics to everyday geoengineering.